Sunday, September 26, 2010

Darksiders: Review


What happens when you mix the structure of The legend of Zelda, The art style of World of Warcraft and the combat of God of War? You get Darksiders, a game so full of ideas and mechanics from other popular games that you're left wondering if you playing a brand new game from 2010, or a greatest hits compilation of the past decade.

The game takes place during the aftermath of the apocalypse. Humans are all but extinct and the world is now populated by angels and demons. You play as War, one of the four horsemen, set on a quest to clear your name of cause said apocalypse. From then on you go around the world with, oh let's just called him Navi, as you set out to explore dungeons, fight bosses and eventually rip out there hearts. (Sound familiar?)

The combat in Darksiders can be summed up in one word, Meh. Most of the time you'll be mashing the X (Or Square) button and occasionally press the Y (Or Triangle) when you get bored. The game features a variety of weapons, including a handgun, a Scythe and, well, a portal gun. but like some games it suffers from "The first weapon is the best weapon" syndrome. By the end of the game you'll completely forget you had other weapon, until a puzzle comes along that requires one.

Darksiders, graphically, looks amazing. The heavily influence World of Warcraft style is extremely well rendered in High Definition. If you ever wondered what WoW would like if it was made today, this is as close as it gets. Unfortunately when this game was originally released, it suffered from a huge amount of tearing. But a recent patch has fix most of it.

Darksiders is a game for those seeking a dark story full of colourful characters and plot twists that will keep you entertained for a good 12 hours. Unfortunately for those looking for anything unique and revolutionary, this is not the game for you.

Score: 3/5